dannylv100.com
  • Projects
    • Shrapnel
    • Flat Kingdom
    • Aero
    • Freeze-E Frosty's
  • Personal Projects
    • A Game In the Dark
    • Doom (2016) Design Test
    • 3rd Person Shooter
    • Forge Editor - Halo 5
  • Blog
  • Resume

The Wanderer : A New Infected for The Last of Us 

7/10/2013

2 Comments

 
Picture
   One of the things I loved about the game was the Infected. They were believable, interesting, grounded and fierce. The Last of Us did something that almost no other video game has done before. They made each enemy feel unique, that each enemy was a human being unlucky enough to slowly lose their humanity and become one of the infected.
Picture
    The Last of Us is a fantastic game, a tour de force. It is one of the most mechanically sound games I have ever played. Everything about the game is finely tuned and perfectly executed. I think of this game a masterpiece. If you haven't played it yet, go out and try it now!

Disclaimer: I do not work for Naughty Dog and this blog post may contain SPOILERS for anyone who hasn't completed The Last of US. The Wander silhouettes are based off of official Naughty Dog concept art that I do not claim as my own.


   One thing I loved about them was that they followed a very  interesting life cycle. Every infected starts off as a fungal spore. This spore reaches a human target and infects them. The first stage of infection is the Runner. A few weeks after infection the fungus inside the brain of the Runner begins to sprout into these fungus stalks and creates a Stalker. A few more weeks later and the fungus growing out of the brain hardens, the stalker loses it's eyesight. This stage is what we know as the Clicker. 
Picture
   The only thing I didn't like about the Infected was the Bloater. Bloaters didn't seem to fit quite right into the infected life cycle. What purpose do they serve? How did they come to be? Are you telling me that a Bloater is a Clicker that for some reason survived for years and mutated to become an armored titan? I felt that the Bloater didn't truly flow into the life cycle of the Cordyceps virus.

   I am not saying that Bloaters are not possible, but they were the only infected that felt "Gamey". I did like the fact that the Bloaters we not just generic bullet sponges, I just felt that there could have been another type of infected that was a better fit in the universe. If I were to be asked to design a new infected type for a sequel for The Last of Us (or DLC) I would pitch a new less aggressive infected, The Wanderer.

The Wanderer

Picture
The Wander's back is full of stalks that release spores as it walks. These spores create a deadly trail that can obstruct pathways and lines of sight.
  The Wanderer is the next step after the Clickers in the infected life cycle. The Wanderer is sprouting spores all over it's back and head. A Wanderer is created when a the host body of a Clicker can no longer sustain the Cordyceps host.

  The virus knows that their host body is near death. The Wanderer searches for a dark, claustrophobic area so that they may drop down, die and release their spores to continue the life cycle.

   As they walk around they leave behind a trail of deadly spores(just like a moth) and on occasion they have a seizure which causes them to "sneeze" and release a cloud of spores all around them.

   Wanderer's can still kill with a single bite, but will only attack when provoked. They are attracted to sounds and use echolocation just like a Clicker. They are however the slowest of the infected (Due to their body falling apart or previous injury), they oftentimes stagger about croaking in pain.
Picture
A Wanderer leaves a deadly trail of spores in Joel's path.
   Wanderers can complicate things for Joel and Ellie. While trying to sneak by Clickers/Runners a Wanderer can linger into a room and with it's spore trail temporarily obstruct a path or escape route. Players are forced to rethink their approach.

   Because they have large spore stalks on their back they can not be killed from behind with a shiv or strangled. The only way to remove their spore stalks is with the flamethrower or sustained gunfire (A shotgun blast will sometimes remove the stalks).

   A Wanderer might stumble over to where Joel and Ellie are hiding and "sneeze" sending a small radius of spores all around, forcing Joel and Ellie to find another safe piece of cover.

  
The role of the Wanderer is to force the player to alter their tactics on the fly. It also makes players even more wary of their surroundings. A player can't just rush when their is a wanderer nearby else they risk stumbling into it or a cloud of spores.
  
Picture
Wanderers have a distinct cry. It is similar to that of the Clicker but it is more strained and raspy.
   I felt that the Wanderer fits into the established life cycle nicely. It challenges the player and keeps encounters dynamic. It is also a natural opposite of the Runner. Instead of being fast and frantic it is slow and staggers about.
There is a sad beauty in the Wanderer, finally it's tragic journey from human to infected ends. The human host body can finally pass and the cycle continues.

- Danny Q
@Dannylv100
​

2 Comments
Laird S. Allen
6/22/2014 05:51:57 pm

Interesting... but I might almost prefer that the Wanderer be -repulsed- by sound, and end up leaving a trail of spores away from them, or else be a random hazard with perhaps other infected in train. Not only would it distinguish them from the dog pile effect of the infected as they are in the game world, but then they would become an interesting resource to manage as well as making sense as a stage in the cordyceps life cycle (the Wanderer is attracted to areas of noise to spread the infection, but shuns the actual noisemakers to keep from being rooted out and destroyed.

Reply
André
1/13/2015 11:57:18 pm

Nice, i hope they put this in a next game

Reply



Leave a Reply.

    Dannylv100

       I am an Indie Game and Level designer, Consultant and host of Divercast.

    Space Image
    Picture

    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture

    Picture


    Submit a Question
    Picture
    Picture
    Picture

    Picture
    Dannylv100 on Twitch

    How to support Dannylv100

    Popular Podcast Episodes:

    Episode 21
    Episode 24
    Episode 25

    DLC Episodes

    Ep1 - Misc Movie Talk
    ​Ep2 - Gears 4 Impression
    ​Ep3 - A-plaque-alypse​

    Popular Indie Arcade:

    Indivisible
    ​The Night That Speaks
    ​Greedy Guns
    ​

    Popular Posts:
    Frosty's - Now on Itch.io
    How to make checkpoints....
    The Wanderer: A New Infe...

    Monthly Blog Archive

    WWP Appearance
    E3 Survival Guide
    ​Gears 4 - COG Hammerburst ​
    Knights vs Ninjas (Part 1)
    Halo 5: Warzone Accessibility 
    Halo 5: REQ Card Redesign
    ​
    New The Last of Us Enemy
    GDC 2014 Video Roundup
    ​Mass Effect 3: Tracker Class
    Mass Effect 3: DLC classes 
    ​Frosty's: Lost Levels
    ​
    Frosty's: Soundtrack
    ​Importing to UDK from Max
    ​Basic Checkpoints (UDK)
    ​
    Physics vs Scripted Events
    Picture

    Categories

    All
    Blog Post
    E3
    FF Level Design
    Flash Game
    Forge
    Forge Creation
    Freeze E Frosty
    Game Design
    Game Design Doc
    Gears Of War
    Halo 5
    In Defense Of
    Indie Arcade
    Indie Dev
    Iphone
    Iphone Game
    Itch.io
    Level Design
    Level Design 101
    Lost Chapters
    Podcast
    Steam
    Support This Site
    Thoughts
    Tutorial
    Twitch
    Udk
    Unity
    Youtube



    Archives

    September 2018
    August 2018
    July 2018
    June 2018
    May 2018
    April 2018
    February 2018
    December 2017
    October 2017
    September 2017
    August 2017
    July 2017
    June 2017
    May 2017
    April 2017
    March 2017
    February 2017
    January 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    June 2016
    May 2016
    April 2016
    March 2016
    February 2016
    January 2016
    December 2015
    November 2015
    October 2015
    September 2015
    August 2015
    July 2015
    June 2015
    May 2015
    April 2015
    March 2015
    February 2015
    December 2014
    November 2014
    October 2014
    September 2014
    August 2014
    July 2014
    June 2014
    May 2014
    April 2014
    March 2014
    February 2014
    January 2014
    December 2013
    September 2013
    July 2013
    June 2013
    April 2013
    February 2013
    January 2013
    December 2012
    November 2012
    October 2012
    September 2012
    August 2012
    July 2012
    June 2012
    May 2012
    April 2012
    March 2012
    February 2012
    January 2012
    November 2011
    October 2011
    September 2011
    August 2011
    June 2011
    May 2011

    RSS Feed

Powered by Create your own unique website with customizable templates.