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On this episode of Diver-cast, Andrew and I talk about comics. We each recommend 3 comics that we think are great (for one reason or another). Andrew recommends and epic and I say "What is WW2 without super humans?"
Sit back and relax, its time for Divercast.
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In this episode of Diver-cast, I talk about what I would like to see in the next Gears of War game. I talk about Co-Op, multiplayer and where I would set the Gears 4 campaign.
I also discuss my issues with the previous games and how to improve them. There are a few spoilers in this podcast, so if you haven't played Gears 1 to Judgement, you may have some story elements spoiled.
Do you have any suggestions for Gears of War 4? Well the game is still a few years away, which means you have plenty of time to make suggestions. If you have any suggestion that you would like to share, please feel free to tweet them to me or leave a comment on the blog. I will add them to a list that I will post here on my blog.
Do you have questions, comment or concerns? Email us at [email protected]
Follow us on Tumblr, IndieDB, Twitter, Mixcloud,Soundcloud A Call to Brawl Welcome to another edition of Indie Arcade! This month, I am taking a look at Gang Beasts. A local multiplayer physics based brawler for the PC. Note: The version of the Gang Beasts I am playing is build 0.0.3 and may not represent newer builds or the finished game. Premise
Art and Design This is an early build of the game, the art is all placeholder at the moment, but that really doesn't matter to me one bit. I am the kind of person that doesn't really care about the "graphics" of a game, as long as the art style of the game isn't a distraction.
The game is pretty easy to get the hang of. You have two buttons to punch (right and left hand), a button to jump and a button to duck. When you hold one of the punch buttons you can hold or grab an object or opponent, and if done properly you can even lift them over your head to toss them out of the arena Royal Rumble style. The arenas/stages are all great. They are designed with chaotic fun in mind and I have no complaints. The way the stages are designed, you can really go abstract with them and make some crazy obstacle course of pain. I would love to try my hands at a level editor and create an American Gladiators style arena. Cons Gang Beasts is till in it's early stages of development and as such it does have a few bugs and glitches. I did run into a few but they were usually nothing that was game breaking or truly frustrating. The only really issue I had was the controls. By default you need to set the inputs yourself. The build I played did not have a default layout for the keyboard or controller. This was a bit annoying at first, especially when you need to set the inputs for every single player. I would have preferred a recommended or default input that I could then have the option of altering if needed. The game is local multiplayer only (for now). This isn't an issue per se, but I know for me it was a bit annoying when I had no one to play with. This game is meant to be experienced with other human opponents. I didn't get the chance to truly experience the game until I was able to get friend and a second controller. This is no reason to not try out the game though, just something to keep in mind. Fighting never stops
Credits - Danny Q @Dannylv100 |
Dannylv100 I am an Indie Game and Level designer, Consultant and host of Divercast. Popular Podcast Episodes:
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