Diving Deeper into the Factory
The first level was bright and inviting, this level was going to be dark and a bit hostile. I took inspiration from Super Mario Bros. for the NES. World 1-1 was a bright happy place that was above ground. However, as soon as you get to world 1-2 the Mushroom Kingdom was no longer so inviting. And that was the tone I was attempting to convey with this level.
Level Goals and Objectives
Level Type: Campaign
Level Name: Factory Depths
- Single Mission
- World Famous Freeze-E Frosty's Ice Cream Factory
- Lower factory, lots of machinery and equipment
- Dark industrial setting
- Lower level of the factory, not meant to be seen by the general public
After the meltdown, Frosty finds himself trapped in the deep dark depths of the factory.
Frosty must now make his way through the bowels of the factory so he can find the "Shut-off Valve" room.
- Player will now use everything thing they learned from the previous level to traverse the challenges of this level
- To tell more of the story through background elements and events.
- There are no enemy units present in this level
- There are hazards in the level that may injure or kill the player
Level 2 -Side View
Level 2 - Forklift Area
As the player moves toward the right they will encounter the first health vent of the game. The health vent will heal the player gradually as they stand in its healing breeze.
In the forklift area the player must jump up and down on the steel crates to reach the catwalk overhead. Inside the workstation we can overhear some NPC characters talking. If the player continues forward they will set off an event where the T-Rex will appear and eat an NPC in the background.
The boss will act as a sort of guide for the player. He will dispense directions/tips/hints through the walkie talkie and will help the player get to their ultimate goal.
Once the player gets into the vent they will encounter more fans. As the player learned from earlier the fans are strong enough to move the player. So if the player must now stand on top of the fan so that it will carry them further up into the higher parts of the vents.
In the highest part of the vents the player will encounter a frozen NPC worker. Instead of having the option to freeze them the player is told to use the "E" key to knock him down over the spike pit effectively making a bridge. As the player travels further into the vents they will see another worker trapped in the vents floating inside a vent in the background.
Level 2 - Vents Part. 1
The last thing the player will encounter is a running man NPC inside one of the vents overhead. The player then drops down into the next section of vents.
Level 2 - Vents Part. 2
Level 2 -The Cookie Crumbler
There is a large Kill zone volume underneath the center platform. If the player were to fall inside it would send him back to the checkpoint at the start of this section, outside of the vent on the wall.. If the player were to stand on either of the platforms going up or down they will be taken into a kill zone volume.
Level 2 - Air Vents and B-team Commandos Staging Area