Stranger in a Strange Land
Using a combination of the top down and 3rd person perspective, the player must figure out a way to escape while avoiding enemies along the way.
Shot Aground was made in two weeks for the Space Cowboy Game Jam.
Art and Design
The enemy characters have a very interesting uniform design. There appears to be some sort of retro-future influence involved that reminds me of old sci-fi movies.
While in this perspective the player can aim their weapon and shoot at enemies. If the players want to take a stealthier approach, they can stay in the top down view and melee unsuspecting enemies from behind which will avoid alerting nearby enemies.
When the player takes aim with their weapon a green laser will be projected form the barrel of their gun. The player is using a revolver and every shot counts. Every enemy only requires one shot to be defeated, and in turn so does the player.
There are a few things that I think are a bit rough about this game. The overall speed of the player is quite slow and this can be especially frustrating when you are try aim at enemies, or when you are trying to avoid them. They can quickly close the distance and one shot you.
See You Space Cowboy....
I do believe that this game has a lot of potential. Possibly as an episodic game that spans a few episodes, elaborates on the world and character. I am excited to see where this game goes in the future.
Shot Aground was created by
René Rother - @primaerfunktion