Batarian Tracker
I know a lot of people out there are not fans of the Batarian race but I am. I love the Bro-tarians! The Batarians are a very mysterious and interesting race in the Mass Effect universe. I believe most people don't care for them because often times the Batarians the player meets in the campaign are criminals and we are never allowed to have a Batarian squad mate to connect with. I wanted to make a Batarian with a hint of a criminal past but since he is a playable character to fight the Reapers the player can identify that the character is a good guy.
The character I came up with is the "Batarian Tracker". He is an engineer that specializing in distracting his enemies, slowing them down and overall debuffing them. I was trying to design a class that would fit in with the other engineers in the game but would still have it's own unique flavor and play style.
Batarian Tracker - Engineer
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Bio:
The Batarian Tracker is a mercenary that works for anyone that can afford him. Blue Suns, Eclipse, Slaver Gangs are just a few organizations that have come to these Trackers for aid. Batarian trackers use nets, harpoons and enforcement gauntlets to catch their prey dead or alive.
Batarian trackers are known for using Varren when tracking and hunting to flush out their prey. Their loyal beasts are trained to be highly aggressive and with their durable claws and teeth they can tear apart even the most heavily armored foe. The Tracker's role on the battlefield is to distract enemies, set up tech combos and halt their advance. Decimating the enemy and breaking their spirit. |
Armament
- Electroshock gauntlet stuns enemies and is effective against shields. - Lighter armor allows for slightly more movement speed and mobility. - Skilled with a wide array of weapons. |
Stats
Shields : 1250 (Max) / 700 (min) Health : 1450 (Max) / 650 (min) Class : Batarian Tracker Fitness : Mercenary of Khar'shan Ability 1 : Submission Net Ability 2 : Varren Tamer Ability 3 : Neural Shock Melee : Standard Melee Heavy Melee : Electroshock Gauntlet Evade : Side Step |
Abilities
Varren Tamer - Summon Varren to the battlefield to shred enemy units to pieces.
Neural Shock - An attack that paralyzes organic targets and slows armored targets. To a lesser extent disrupts synthetic targets.
Ability Evolution Tree
Rank 1: Varren Tamer
Summon a Varren that will charge into battle and attack enemies until it is defeated in combat. *Note: You can not summon more Varren until they have been defeated in battle.
Recharge Speed : 9 Seconds Varren Damage: 200 Varren Health: 450 |
Rank 2: Health and Damage Boost
Increase the health and damage of your Varren.
Varren Damage: 325 Varren Health: 600 |
Rank 3: Recharge Speed
Increase recharge speed.
Recharge speed : 5 seconds |
Rank 4A: Two Varren and Health
The player now summons two Varren to the battlefield. And slighly increase their health and damage
Health: 900 Damage: 550 |
Rank 4B: Purebred Varren Champion
Your Varren is a purebred killing machine, descended from the strongest and most ferocious Varren ever to be bred.
Health: 1200 Damage: 820 Movement speed: 10% |
Rank 5A: Shock Collar
Equips your varren with a shock collar that stuns nearby enemies and damages shields and barriers. The stuns sets up tech detonations.
Shock Collar Damage: 200 |
Rank 5B: Venom Fang
Your Varren now has a toxic bite that poisons organic targets.
Damage over time: 210pts over a 3 second period |
Rank 6A: Aggression
Your Varren are more aggressive. They attack weakened targets and rip them to shreds.
Movement speed: 20% |
Rank 6B: Fearsome Fangs
Your Varren's fangs have been upgrade to do more damage toward armor and synthetics.
Armor damage: 25% |
Rank 1: Neural Shock
Paralyzes organic, unshielded targets for a short period of time and causes nervous system damage. Slows armored targets.
Recharge time: 8 seconds Duration: 5 seconds Damage: 200 Speed reduction:10% |
Rank 2: Recharge Speed
Recharge speed is reduced.
Recharge Speed : 6 seconds |
Rank 3: Damage
Increase the amount of damage neural shock causes to a targets nervous system.
Damage: 240 |
Rank 4A: Neural Storm
Increase impact radius by 4 meters. Hitting multiple targets.
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Rank 4B: Damage and Stun
Increase damage and stun duration.
Damage: 310 Duration: 8.5 seconds Speed reduction : 10% |
Rank 5A: Exposed
Enemies that are hit by Neural shock now take 15% more damage from weapons and tech powers. Armored targets have their speed reduced by an additional 10%
Exposure duration: 5 seconds |
Rank 5B: Recharge Speed
Recharge speed is greatly reduced.
Recharge: 3.45 seconds |
Rank 6A: Neural Crush
Can bypass shields and barriers dealing direct damage to an enemies health bar, paralyzing them. If it is an armored unit this will greatly reduce their speed.
Duration: 10 seconds Speed reduction: 10% |
Rank 6B: Accuracy Crush
Afflicted targets are neurologically damaged. Their accuracy is greatly afflicted.
Accuracy reduction: 30% |
Strategy
The player can choose to utilize their Submission Net and Neural Shock powers to hold targets captive so they can line up an easy head shot or to make enemies easy prey for their Varren. With well balanced abilities players can set up and detonate Tech Explosions all on their own. One simple way would be to send in their Varren (with the shock collar upgrade) to attack an enemy. Once the enemy is being stunned the player can hit them with a Neural Shock that will detonate a tech explosion. If the enemy is still alive he will still be stunned by the Neural Shock leaving him a sitting duck for the Varren.
Varren act just like the combat drones but they are much more aware of their surroundings. They will actively pursue enemies, seeking out the weakest and most vulnerable targets. When there are no enemies in the vicinity it will return to the player's side until enemies reappear.
The player's Neural Shock ability is very useful and can be utilized in a few ways. The most useful would be to stun an groups of enemies to keep them from advancing. If the enemy is armored they won't be stunned but they will be slowed down, buying you and your team time. With the Exposed upgrade heavy units can be severely weakened for a short amount of time.
Neural Shocks can be upgraded to add an Accuracy Crush. When an enemy is afflicted with the accuracy crush their aim with their weapon is greatly reduced. This can make very accurate enemies such as Marauders and Phantoms look like stormtroopers. When used in combination with Submission Net or the Electroshock Gauntlet (Heavy Melee) the player can easily set up and detonate Tech Explosions. Stunning and gunning is a viable strategy. Stun an opponent and blast them with your shotgun to finish them off. Overall the Batarian Tracker is a well rounded character that works well as part of a team or even as a solitary unit. |
On the Hunt
- Danny Q
@Dannylv100