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Hey! I am going to be streaming a new map in Halo 5's forge editor. You can find all the updates here on this youtube playlist. You can watch live on twitch and if you have any questions about game design or etc, feel free to join my live streams and ask questions!
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I was streaming my progress on my upcoming Big Team Battle map when something went wrong. I am not sure why exactly happened, but while I was just moving assets around the budget for the map shot up to full or over capacity.
At this point the frame rate dropped and Halo 5 crashed. I had to reboot the game and reopen the edits. Luckily everything was back to normal. At this point I was able to continue working until about half an hour later, it suddenly happened again. I once again tried to reopen Forge, but it was no use. The map seems to be glitched, stuck at over capacity.
This is very odd, I had less then 200 objects in the scene and only 3 lights at this point. There is no way I suddenly would have 1,024 even if I accidentally duplicated all the objects in the map!
MediaFuture of the BTB map?
Well it is safe to assume that this map is lost for now, as I can't access it with the frame rate dropping so low that I can't even exit Forge through the pause menu. I will try to open up the map at a later date. If it works I will continue work on it. If it still doesn't work, I might just have to start over.
I still plan on streaming level design, but I might want to tackle a smaller project before I attempt another Big Team Battle map. The next stream will either be a straight forward Team Slayer map for Arena or a deconstruction/reconstruction of an existing Halo map.
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Follow us on Tumblr, IndieDB, Twitter, Mixcloud,Soundcloud,clowdy, instagram and Youtube Stream #6
Stream #6 was a success! The map layout is done and I am now moving onto adding spawn points for the players and getting this level ready for a playtest. The first half of the stream was dedicated to finishing the layout and tweaking the placements of platforms and jump pads.
PicsGifsStream Highlights
Going to stream one more time and try to hold a play session. Over the weekend I plan on sketching up some ideas for an original Halo 5 map for the Big Team Battle game type (BTB). I will post the sketches to this blog so viewers can see what I am working on and how I plan on doing it.
To Do List
- Finish adding spawn points for the players
- Beautify the map and add some personality - Hold a play session and evaluate what other players think
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Follow us on Tumblr, IndieDB, Twitter, Mixcloud,Soundcloud,clowdy, instagram and Youtube Stream #5
Stream #5 went over well! Aside from some technical glitches in the middle, the stream was awesome. Progress in terms of layout was a bit slow, but we're getting there.
PicsStream #5 HighlightsTo Do List
- Finish adjusting the right rocket launcher platform
- Set up the right side shotgun platform - Set up a jump pad from the right side to the left - Add player spawns and game mode mechanics - beautify the map.
I just wanted to say thank you for everyone who joined the stream, followed and subscribed. I intend on finishing this map and then working on a big team battle map. I have some great ideas, so I hope to be able to make a couple decent maps for Halo 5. More soon!
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Follow us on Tumblr, IndieDB, Twitter, Mixcloud,Soundcloud,clowdy, instagram and Youtube Stream #4
Stream #4 went well. Made a lot of progress in terms of finishing up the layout for map. I have the teleporters working, jump pads configured and I made sure to lower the platform with the scattershot so players can climb up easier. In the original Quake map, players had only the option of using jump pads to get to this platform.
Pics
I am feeling confident with the layout of the two main weapon platforms. Spacing seems about right for gameplay. This map is only intended for maximum of 6 players in a Death match or Free For All gametype.
Stream #4 was only about 90 mins, but I made a lot of progress. There are only big milestones ahead of me to achieve and I plan on tackling them in Stream #5.
Stream Highlights
Be sure to follow me on twitter and twitch in order to keep up to date and know when I am streaming. Thanks for your time!
To Do List
- duplicate right side of the map to left in order to create symmetry
- Fix lighting and coloring of map - place player spawns around the map - Make sure spacing and distance of weapons/teleporters/jump pads is refined for optimal gameplay experience - Create game mode to properly recreate Quake 3 feel - Hold a play session with a small test group to make sure the map works and functions properly - Add pylons for Stronghold gametype
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Welcome!
As you may know, I have recently started streaming on Twitch. I am taking a couple days out of the week to stream level design for a few hours. Anyone is welcome to join the chat room and discuss games and levels with me while I am streaming.
The first level I am making in the editor is a recreation of The Longest Yard from Quake III Arena. Once this map is complete I plan on continuing on to design a few original creations for Halo 5's Big Team Battle game mode.
Stream Highlights
Be sure to follow me on twitter and twitch in order to keep up to date and know when I am streaming. Thanks for your time!
Streaming on Twitch
I just started streaming some level design on my newly created twitch profile. You can follow to my twitch channel here and to make sure you know when I stream, be sure to follow me on twitter. I plan on streaming at least once a week. I am currently building a Free For All level for Arena, but I do have plans on designing a few Big Team Battle maps in the near future.
Here are some in game progress shots from my first stream.
Do you have questions, comments or concerns? Email us at [email protected]
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Dannylv100 I am an Indie Game and Level designer, Consultant and host of Divercast. Popular Podcast Episodes:
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