Disclaimer: This does not reflect the current build of our game. These images are from an older build of a game from almost a year and a half ago. These are placeholder weapons and do not reflect the look, art style or content of what will be or is currently in the game.
The Rigging Process
After that it is time to open up Actor X and export it as a psk. When exporting the mesh you need to set a path and name the mesh WeaponName_Mesh. For example, the AK-47 would be exported as AK_Mesh.psk.
With the weapons in the game we were now capable of testing out animations for the character and the code for the weapon stats. I spent a lot of time with the weapons tweaking their attributes. Having the placeholder weapons in the game instead of the generic shock rifle or link gun. It helps us distinguish between the guns we have in the game.
Updated: January 13th, 2013