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GDC 2014 Roundup

4/28/2014

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Open up the Vault!

   I put together a collection of some of the talks I watched online, for free from the GDC vault website. I wanted to share my list of what I found to be the most informative, interesting and educational talks from the GDC 2014 vault. I present to you my GDC 2014 video roundup!

Ellie: Buddy AI in The Last of Us by Max Dychoff

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   It is no secret that I am a huge fan of The Last of Us, and this talk by Max Dychoff is an interesting look at how they designed and implemented the character of Ellie into the game.

  
This is a great watch for anyone that wants to work with Ai Programming and design, or for anyone who likes Ellie.
Video Here

Creating Bioshock Infinite's Elizabeth by Shawn Robertson

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   Shawn Robertson goes into detail over the start and finish of how Elizabeth was constructed, from sketches to a fully realized character in the final game. I highly recommend this video to anyone who wants to be an animator in the game industry.
Video Here

Why Is Gone Home a Game? by Steve Gaynor

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   Gone Home was one of those games that took me by surprise. I went into it completely blind and it amazed me. In this talk Steve Gaynor discusses the process of putting this game together.

  A lot of people talk about the story elements and characters, but I have to say I really loved the setting. I personally wish that he discusses the importance of music in Gone Home . Nothing like reading your sister's diary while punk rock softly plays in the background to take me back to the early 90's.
Video Here
 Note: Steve Gaynor also has a radical podcast called Tone Control. You should definitely check it out.

The Art of The Witness by Luis Antonio

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  This is a really cool look at the process of the Art Direction The Witness has gone through. I was really impressed to see just how much thought has gone into the overall presentation and aesthetics.

  
If you like environmental art, this talk is right up your alley. Luis Antonio goes over the process of how the team at Thekla Inc went about creating a visually striking world by removing clutter and noise to create simple yet visually rich objects.
Video Here

#1ReasonToBe by

Brenda Romero, Lauren Scott, Colleen Macklin, Anna Kipnis, Deirdra Kiai, Leigh Alexander and Laralyn McWilliams
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   If you come to this talk with an open mind I think you will most definitely walk away with something,. I would like to think that I am aware of the things that go on in the industry but this talk made me realize that things are not perfect they way they are, that things can still be improved.

   This talk
also enforced my belief that diversity is key to strengthening our industry as a whole. Which means more representation of minorities in games and as developers/creators.
Video Here

Anitchamber: An Overnight Success, Seven Years in the Making and Antichamber: Three Years of Hardcore Iteration by Alexander Bruce

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   These two talks were amazing. In his first talk Alexander Bruce goes over the journey of creating Antichamber, and he doesn't hold back. As an indie myself, I found a lot of what he discussed to resonate with me.

   In his second talk he talks about the intensive iteration and design Antichamber went through before it's release. I was pretty much blown away at the complexity of the design behind the game. Alexander really maximized the results he got from every play test to expertly polish Antichamber.

    I played Antichamber back when it was still known as Hazard. I downloaded the demo from the UDK site. After seeing these talks I added it to my list of "Games I Need to Play".
Video 1 Here
Video 2 Here

SCALE and the Ethics of Kickstarter by Steve Swink

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   If you're thinking about or are in the process of putting together a Kickstarter, this video is probably essential viewing.

  
Steve Swink shares his Kickstarter experience and breaks down the ups and downs of running a successful kickstarter campaign. If you want to launch a kickstarter, please watch this video.
Video Here

- Danny Q
@Dannylv100
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       I am an Indie Game and Level designer, Consultant and host of Divercast.

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