Further Notes: Level 1
- There are almost one hundred dynamic lights in the first half of the level. Once the player reaches the second floor (where the workstation is) there is a trigger that completely deletes all of the lights. This was done to keep the frame rate from dipping lower than 30fps.
- We were lucky enough to record all of the voice over work in a professional studio with talented audio personnel. We did two 4 hour sessions to record all the voice work.
- This level went through many iterations before we went wit this design. This design was sketched by myself while I was stuck in traffic heading home one day.