3D Blockockout - Video Playthrough
Part 1: 2D Topdown
Part 2: 3D Graybox Blockout
Chapter 4-2: Intro
1. Start of Level: Laundry Room
After they place the tape into the VCR, a TV in the corner of the laundromat will turn on and begin to show part of an episode of the smiling critters before the tape eventually warps and deteriorates.
Note: The orange hand (Flaregun) can be used to defend yourself against the incoming enemies.
Ollie will tell the player that they can regroup with Poppy as she is just on the other side of the Incinerator Control Room exit door.
The player will make their way down to Path A.
2. Corridor Path A to T Junction
Ollie warns the player that the boiler room has been booby trapped by Doey. Ollie explains that Doey did so to prevent the other toys from messing with the boilers. However now you will now have to disarm the traps yourself.
3. Path B - Hallway to the Boiler Room
Once they are in the ceiling, they will spot a battery that powers the trap. They can pull out the battery with their grab pack. With the trap deactivated, the player can then drop down from the ceiling and proceed to the Boiler Room.
4. Boiler Room
Enemies Present: PJ Pug-a-Pillar
After being grappled for a few seconds, the pug will break free and then begin patrolling again. They don't see Doey as a target and therefore will only pursue the player. Doey will spring into action if he witnesses a pug chasing a player.
If the player is chased and Doey can't help or isn't near, they can escape by sprinting away and breaking line of sight. After a few seconds of being out of view, the Pug will give up the chase and resume patrolling the boiler room.
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Boiler Room Trap #1 - Electrified Water
Player needs to get Doey to walk into an electrified moat that surrounds the gate to the boilers. Once Doey is inside the moat, the player will need to use their grab pack to place their hand on a nearby battery that is secured to the wall (welded in place and can't be moved).
The player will then use their second hand to grab Doey, who is conducting electricity from the moat. This will result in the battery in the wall overloading, deactivating the trap. |
Boiler Room Trap #2 – Around the Corner
Boiler Room Trap #3 – Heavy Gate
One of the switches is nearby, the other is down a corridor and the final switch is on ceiling. After activating all 3, the trap will be deactivated and the gate will open, granting the player access to the pressure gauge on the boiler.
5. Incinerator – Boss
As the player and Doey try to get away, the walkway collapses sending them plummeting into the piles of trash/debris below.
Boss Fight Begin
The player can use their grab pack to pull the emergency release on the side of the claw, this will cause the claw to open up and drop whatever it is carrying. Players can also do this to cause the incinerator to drop heavy objects onto enemies below.
They can drop the explosive barrels directly in the incinerator's mouth or trick the boss intro picking up a barrel. Each successful drop will result in a fiery explosion that may knock the player back as well as the platform above. The player will have to repeat this process up to three times in order to defeat the boss.
6. Incinerator – Control Room/Level Exit
Once doey and the player reach the control room, they will get another call by Ollie. Ollie will be glad to hear that the player and doey are safe. Ollie will tell the player that Poppy is on the other side of the control room, down Path C.