Horde 3.0
Horde 3.0 pits five players against 50 waves of enemies. Every 10th wave is a boss wave and every 11th wave embues enemies with a new mutator that increase their effectiveness (More health/Accuracy etc).
A Certain Set of Skills
Horde 3.0 is an evolution the the excellent Horde 2.0 from Gears 3. Players are no longer restricted to where they set up their base or what fortifications they can build. This change in the Horde formula is a breath of fresh air that opens up many gameplay possibilities.
Players can now choose from five different classes. Soldier, Engineer, Sniper, Heavy and Scout round out the classes. Each class can be leveled up, and with every other level they can equip a skill (max 5). These skills can give players a tactical advantage and a make them more effective team member.
Players can now choose from five different classes. Soldier, Engineer, Sniper, Heavy and Scout round out the classes. Each class can be leveled up, and with every other level they can equip a skill (max 5). These skills can give players a tactical advantage and a make them more effective team member.
Grind
The downisde of having five character classes and all of these skills is the grind. I played over 15 hours of horde as an engineer and only managed to reach level 7. This has discouraged me from trying out any of the other classes because I would have to start at level 1 and I won't be able to use most of my skills, making me a less effective squad memberm thus holding my team back.
I also haven't leveled up any of my horde skills beyond level 3 (max level 5) because the only way to level up your horde skills is through crafting duplicate horde skill cards. I also feel discouraged from trying a new class because I am missing skills. if a player has not unlocked a skill, they cannot craft it. The new skills and classes adds some depth, but the grind can be intimidating.
I also haven't leveled up any of my horde skills beyond level 3 (max level 5) because the only way to level up your horde skills is through crafting duplicate horde skill cards. I also feel discouraged from trying a new class because I am missing skills. if a player has not unlocked a skill, they cannot craft it. The new skills and classes adds some depth, but the grind can be intimidating.
Same Enemy, Different Wave
One of the downsides to Gears of War 4's Horde 3.0 is it is repetitive. Of course a game mode where players take on fifty waves of enemy would be that way, but what I mean is that wave 1 and 41 have the same enemies. The only difference being the enemy's accuracy and health.
Lobby System Needed
Something I've been wanting in Horde for the longest time are lobbies. Simple fact is, I don't have 3 hours to dedicate to playing a single game of Horde. Sometimes I just want to play a quick 10 waves.
A lobby system that allows players to adjust how many waves they want to play would be appreciated by the community. For example a lobby can allow 10,20 or 50 waves. This would be a great idea for players like me who just want to play a quick session and for players that want to find a team that wont quit on them after 10 waves. Also, allowing people to join games in progress would be a godsend.
Horde Suggestions
Mix it Up!: I would want to see certain waves have a random element to it. A wave of 100 juvies and 50 trackers would be a fun way to mix things up and keep players on their toes.
More Bosses: 5 boss waves but only 4 bosses? Just like with the previous suggestion, adding a few more bosses to spice things up would be appreciated.
More Objective Waves: Horde does feature a few objective based waves, but a few more wouldn't hurt. A wave where you have to defeat an enemy leader or retrieve a weapon cahce from across the map would be a good way to spice things up.
More Bosses: 5 boss waves but only 4 bosses? Just like with the previous suggestion, adding a few more bosses to spice things up would be appreciated.
More Objective Waves: Horde does feature a few objective based waves, but a few more wouldn't hurt. A wave where you have to defeat an enemy leader or retrieve a weapon cahce from across the map would be a good way to spice things up.
Weekly Events: Weekly events with bonus XP/Credits is a great way to draw players in.
New Enemies: Adding some new enemy variants or enemies from previous installments would help break up the monotony. Enemies such as UIR soldiers, Lambent or the Locust would be a welcomed addition.
Leveling Skills: How about if players would earn experience that can then be used to level up their skill cards. For example, if I am using the Bonus Headshot damage skill and I kill 200 enemies in game, I earn a free headshot bonus card then can then be used to upgrade the skill.
New Enemies: Adding some new enemy variants or enemies from previous installments would help break up the monotony. Enemies such as UIR soldiers, Lambent or the Locust would be a welcomed addition.
Leveling Skills: How about if players would earn experience that can then be used to level up their skill cards. For example, if I am using the Bonus Headshot damage skill and I kill 200 enemies in game, I earn a free headshot bonus card then can then be used to upgrade the skill.
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