Horde 3.0
A Certain Set of Skills
Players can now choose from five different classes. Soldier, Engineer, Sniper, Heavy and Scout round out the classes. Each class can be leveled up, and with every other level they can equip a skill (max 5). These skills can give players a tactical advantage and a make them more effective team member.
Grind
I also haven't leveled up any of my horde skills beyond level 3 (max level 5) because the only way to level up your horde skills is through crafting duplicate horde skill cards. I also feel discouraged from trying a new class because I am missing skills. if a player has not unlocked a skill, they cannot craft it. The new skills and classes adds some depth, but the grind can be intimidating.
Same Enemy, Different Wave
Lobby System Needed
Horde Suggestions
More Bosses: 5 boss waves but only 4 bosses? Just like with the previous suggestion, adding a few more bosses to spice things up would be appreciated.
More Objective Waves: Horde does feature a few objective based waves, but a few more wouldn't hurt. A wave where you have to defeat an enemy leader or retrieve a weapon cahce from across the map would be a good way to spice things up.
New Enemies: Adding some new enemy variants or enemies from previous installments would help break up the monotony. Enemies such as UIR soldiers, Lambent or the Locust would be a welcomed addition.
Leveling Skills: How about if players would earn experience that can then be used to level up their skill cards. For example, if I am using the Bonus Headshot damage skill and I kill 200 enemies in game, I earn a free headshot bonus card then can then be used to upgrade the skill.
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