Further Thoughts
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Welcome to another edition of Danny Designs! On This edition I take the time to talk about the campaign of Gears of War 4. I take a deeper look at the campagin, story and plot of Geas of War 4. Far too often people dismiss Gears and being a "Bro Shooter", it was time for someone to look at Gears of War 4's campaign with a critcal eye.
Further Thoughts
- After 25 years the COG didn't develop any new guns: The game does not introduce any new COG weapons, technically you can argue that the DeeBees and their weapons count, I am however dissappointed by the lack of any new COG weapons to add to the arsenal.
- The Prolouge has nothing to do with the narrative of the game: It's purpose was just to inform players on the overall history of Gears of War. A prolouge featuring the main cast of characters would have served the plot better.
-Pacing: The pace of the game feels uneven. Once the game starts going, we hit a couple walls. And once the game comes to an ened, there is a huge sense of "Thats it?". The first couple acts are slow and the final act feels rushed.
- Legacy of the Fenix: I understand why they felt that they needed to bring Marcus back in this game, but I feel that it was a bad move because how underdeveloped the new characters are. Especially when the story has us literally chase after Marcus, he becomes a central element in the plot rather then a mentor to JD. There is no passing of the torch when he is still intergral to the plot of the game.
- CO-OP: Minor point here, but this could have easily been a 4 player co-op game in terms of narrative. For example, there is no reason why Oscar could not have joined you on your mission, He is written out of the game. 4 player co-op is much more demanding to design for and is a huge undertaking, which is why I undertand why they decided to keep it 2 player.
- Fabricator: This is something that I instantly did not like. The idea of a 3D printer is fine, but the Fabricator is presented as a magic device that instantly creates anything and everything you need. It just doesn't feel right in this universe.
- Defense Missions: These sections were dreadful. One of the biggest issues with these 3 wave missions was that they didn't even provide you with enough energy to construct the items inside of the Fabricator! What is the point of having the Fabricator if you can only build a single barricade?! Give us a ton of energy and allow us to build a real defensive position and then just unleash enemies accordingly.
- Defense Missions II: These feel like they only exist as a way to shoehorn in elements from Horde Mode into the campaign.
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