dannylv100.com
  • Projects
    • A Game In the Dark
    • Flat Kingdom
    • Aero
    • 3rd Person Shooter
    • Forge Editor - Halo 5
    • Doom (2016) Design Test
  • Blog
  • Resume

GDC 2014 Roundup

4/28/2014

0 Comments

 
Picture

Open up the Vault!

​I put together a collection of some of the talks I watched online, for free from the GDC vault website. I wanted to share my list of what I found to be the most informative, interesting and educational talks from the GDC 2014 vault. I present to you my GDC 2014 video roundup!

​Ellie: Buddy AI in The Last of Us by Max Dychoff

Picture
​  It is no secret that I am a huge fan of The Last of Us, and this talk by Max Dychoff is an interesting look at how they designed and implemented the character of Ellie into the game.

   This is a great watch for anyone that wants to work with Ai Programming and design, or for anyone who likes Ellie.
Video Here

Creating Bioshock Infinite's Elizabeth by Shawn Robertson

Picture
​Shawn Robertson goes into detail over the start and finish of how Elizabeth was constructed, from sketches to a fully realized character in the final game. I highly recommend this video to anyone who wants to be an animator in the game industry.
Video Here

Why Is Gone Home a Game? by Steve Gaynor

Picture
   Gone Home was one of those games that took me by surprise. I went into it completely blind and it amazed me. In this talk Steve Gaynor discusses the process of putting this game together.

  A lot of people talk about the story elements and characters, but I have to say I really loved the setting. I personally wish that he discusses the importance of music in Gone Home . Nothing like reading your sister's diary while punk rock softly plays in the background to take me back to the early 90's.
Video Here
Note: Steve Gaynor also has a radical podcast called Tone Control. You should definitely check it out.

The Art of The Witness by Luis Antonio

Picture
​ This is a really cool look at the process of the Art Direction The Witness has gone through. I was really impressed to see just how much thought has gone into the overall presentation and aesthetics.

   If you like environmental art, this talk is right up your alley. Luis Antonio goes over the process of how the team at Thekla Inc went about creating a visually striking world by removing clutter and noise to create simple yet visually rich objects.
Video Here

​Anitchamber: An Overnight Success, Seven Years in the Making and Antichamber: Three Years of Hardcore Iteration by Alexander Bruce

Picture
​   These two talks were amazing. In his first talk Alexander Bruce goes over the journey of creating Antichamber, and he doesn't hold back. As an indie myself, I found a lot of what he discussed to resonate with me.

   In his second talk he talks about the intensive iteration and design Antichamber went through before it's release. I was pretty much blown away at the complexity of the design behind the game. Alexander really maximized the results he got from every play test to expertly polish Antichamber.

    I played Antichamber back when it was still known as Hazard. I downloaded the demo from the UDK site. After seeing these talks I added it to my list of "Games I Need to Play".
​
Video 1
Video 2

​SCALE and the Ethics of Kickstarter by Steve Swink

Picture
   If you're thinking about or are in the process of putting together a Kickstarter, this video is probably essential viewing. Steve Swink shares his Kickstarter experience and breaks down the ups and downs of running a successful kickstarter campaign. If you want to launch a kickstarter, please watch this video.
Video Here

   Do you have questions, comments or concerns? Email us at deepdigitaldesign@gmail.com
Follow us on Tumblr, IndieDB, Twitter, Mixcloud,Soundcloud,Twine, instagram and Youtube

- Danny Q
@Dannylv100​
​
0 Comments

    Dannylv100

    Picture

    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture
    Picture

    Picture
    Dannylv100 on Twitch.

    Categories

    All
    Art School Stories
    Blog Post
    Danny Designs
    Freeze-E Frosty's
    Game Design
    Game Design Doc
    Gears Of War
    Halo 5
    Level Design
    Mobile
    Pokemon
    Support
    Thoughts
    Warframe

    Monthly Blog Archive

    E3 Survival Guide
    ​Gears 4 - COG Hammerburst ​
    Knights vs Ninjas (Part 1)
    Halo 5: Warzone Accessibility 
    Halo 5: REQ Card Redesign
    ​
    New The Last of Us Enemy
    GDC 2014 Video Roundup
    ​Mass Effect 3: Tracker Class
    Mass Effect 3: DLC classes 
    ​Frosty's: Lost Levels
    ​
    Frosty's: Soundtrack
    ​Importing to UDK from Max
    ​Basic Checkpoints (UDK)
    ​
    Physics vs Scripted Events

    Archives

    October 2019
    August 2019
    April 2019
    March 2019
    January 2019
    November 2018
    October 2018
    July 2018
    June 2018
    May 2018
    April 2018
    February 2018
    January 2018
    November 2017
    October 2017
    August 2017
    July 2017
    May 2017
    April 2017
    February 2017
    December 2016
    November 2016
    October 2016
    September 2016
    August 2016
    July 2016
    April 2016
    March 2016
    January 2016
    November 2015
    April 2014
    February 2014
    July 2013
    October 2012
    September 2011

    RSS Feed

Powered by Create your own unique website with customizable templates.