Open up the Vault!
I put together a collection of some of the talks I watched online, for free from the GDC vault website. I wanted to share my list of what I found to be the most informative, interesting and educational talks from the GDC 2014 vault. I present to you my GDC 2014 video roundup!
Ellie: Buddy AI in The Last of Us by Max Dychoff
It is no secret that I am a huge fan of The Last of Us, and this talk by Max Dychoff is an interesting look at how they designed and implemented the character of Ellie into the game.
This is a great watch for anyone that wants to work with Ai Programming and design, or for anyone who likes Ellie.
This is a great watch for anyone that wants to work with Ai Programming and design, or for anyone who likes Ellie.
Creating Bioshock Infinite's Elizabeth by Shawn Robertson
Shawn Robertson goes into detail over the start and finish of how Elizabeth was constructed, from sketches to a fully realized character in the final game. I highly recommend this video to anyone who wants to be an animator in the game industry.
Why Is Gone Home a Game? by Steve Gaynor
Gone Home was one of those games that took me by surprise. I went into it completely blind and it amazed me. In this talk Steve Gaynor discusses the process of putting this game together.
A lot of people talk about the story elements and characters, but I have to say I really loved the setting. I personally wish that he discusses the importance of music in Gone Home . Nothing like reading your sister's diary while punk rock softly plays in the background to take me back to the early 90's.
A lot of people talk about the story elements and characters, but I have to say I really loved the setting. I personally wish that he discusses the importance of music in Gone Home . Nothing like reading your sister's diary while punk rock softly plays in the background to take me back to the early 90's.
Note: Steve Gaynor also has a radical podcast called Tone Control. You should definitely check it out.
The Art of The Witness by Luis Antonio
This is a really cool look at the process of the Art Direction The Witness has gone through. I was really impressed to see just how much thought has gone into the overall presentation and aesthetics.
If you like environmental art, this talk is right up your alley. Luis Antonio goes over the process of how the team at Thekla Inc went about creating a visually striking world by removing clutter and noise to create simple yet visually rich objects.
If you like environmental art, this talk is right up your alley. Luis Antonio goes over the process of how the team at Thekla Inc went about creating a visually striking world by removing clutter and noise to create simple yet visually rich objects.
Anitchamber: An Overnight Success, Seven Years in the Making and Antichamber: Three Years of Hardcore Iteration by Alexander Bruce
These two talks were amazing. In his first talk Alexander Bruce goes over the journey of creating Antichamber, and he doesn't hold back. As an indie myself, I found a lot of what he discussed to resonate with me.
In his second talk he talks about the intensive iteration and design Antichamber went through before it's release. I was pretty much blown away at the complexity of the design behind the game. Alexander really maximized the results he got from every play test to expertly polish Antichamber.
I played Antichamber back when it was still known as Hazard. I downloaded the demo from the UDK site. After seeing these talks I added it to my list of "Games I Need to Play".
In his second talk he talks about the intensive iteration and design Antichamber went through before it's release. I was pretty much blown away at the complexity of the design behind the game. Alexander really maximized the results he got from every play test to expertly polish Antichamber.
I played Antichamber back when it was still known as Hazard. I downloaded the demo from the UDK site. After seeing these talks I added it to my list of "Games I Need to Play".
SCALE and the Ethics of Kickstarter by Steve Swink
If you're thinking about or are in the process of putting together a Kickstarter, this video is probably essential viewing. Steve Swink shares his Kickstarter experience and breaks down the ups and downs of running a successful kickstarter campaign. If you want to launch a kickstarter, please watch this video.
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