Open up the Vault!
Ellie: Buddy AI in The Last of Us by Max Dychoff
This is a great watch for anyone that wants to work with Ai Programming and design, or for anyone who likes Ellie.
Creating Bioshock Infinite's Elizabeth by Shawn Robertson
Why Is Gone Home a Game? by Steve Gaynor
A lot of people talk about the story elements and characters, but I have to say I really loved the setting. I personally wish that he discusses the importance of music in Gone Home . Nothing like reading your sister's diary while punk rock softly plays in the background to take me back to the early 90's.
The Art of The Witness by Luis Antonio
If you like environmental art, this talk is right up your alley. Luis Antonio goes over the process of how the team at Thekla Inc went about creating a visually striking world by removing clutter and noise to create simple yet visually rich objects.
Anitchamber: An Overnight Success, Seven Years in the Making and Antichamber: Three Years of Hardcore Iteration by Alexander Bruce
In his second talk he talks about the intensive iteration and design Antichamber went through before it's release. I was pretty much blown away at the complexity of the design behind the game. Alexander really maximized the results he got from every play test to expertly polish Antichamber.
I played Antichamber back when it was still known as Hazard. I downloaded the demo from the UDK site. After seeing these talks I added it to my list of "Games I Need to Play".
SCALE and the Ethics of Kickstarter by Steve Swink
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