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The Wanderer : A New Infected for The Last of Us

7/10/2013

 
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Disclaimer: I do not work for Naughty Dog and this blog post may contain SPOILERS for anyone who hasn't completed The Last of US. The Wander silhouettes are based off of official Naughty Dog concept art that I do not claim as my own.

   One of the things I loved about the game was the Infected. They were believable, interesting, grounded and fierce. The Last of Us did something that almost no other video game has done before. They made each enemy feel unique, that each enemy was a human being unlucky enough to slowly lose their humanity and become one of the infected.
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  The Last of Us is a fantastic game, a tour de force. It is one of the most mechanically sound games I have ever played. Everything about the game is finely tuned and perfectly executed. I think of this game a masterpiece. If you haven't played it yet, go out and try it now!

​   One thing I loved about them was that they followed a very  interesting life cycle. Every infected starts off as a fungal spore. This spore reaches a human target and infects them. The first stage of infection is the Runner. A few weeks after infection the fungus inside the brain of the Runner begins to sprout into these fungus stalks and creates a Stalker. A few more weeks later and the fungus growing out of the brain hardens, the stalker loses it's eyesight. This stage is what we know as the Clicker.  
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​   The only thing I didn't like about the Infected was the Bloater. Bloaters didn't seem to fit quite right into the infected life cycle. What purpose do they serve? How did they come to be? Are you telling me that a Bloater is a Clicker that for some reason survived for years and mutated to become an armored titan? I felt that the Bloater didn't truly flow into the life cycle of the Cordyceps virus.

   I am not saying that Bloaters are not possible, but they were the only infected that felt "Gamey". I did like the fact that the Bloaters we not just generic bullet sponges, I just felt that there could have been another type of infected that was a better fit in the universe. If I were to be asked to design a new infected type for a sequel for The Last of Us (or DLC) I would pitch a new less aggressive infected, The Wanderer.

​The Wanderer

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The Wander's back is full of stalks that release spores as it walks. These spores create a deadly trail that can obstruct pathways and lines of sight.
   The Wanderer is the next step after the Clickers in the infected life cycle. The Wanderer is sprouting spores all over it's back and head. A Wanderer is created when a the host body of a Clicker can no longer sustain the Cordyceps host.

  The virus knows that their host body is near death. The Wanderer searches for a dark, claustrophobic area so that they may drop down, die and release their spores to continue the life cycle.

   As they walk around they leave behind a trail of deadly spores(just like a moth) and on occasion they have a seizure which causes them to "sneeze" and release a cloud of spores all around them.

   Wanderer's can still kill with a single bite, but will only attack when provoked. They are attracted to sounds and use echolocation just like a Clicker. They are however the slowest of the infected (Due to their body falling apart or previous injury), they oftentimes stagger about croaking in pain.
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A Wanderer leaves a deadly trail of spores in Joel's path.
​   Wanderers can complicate things for Joel and Ellie. While trying to sneak by Clickers/Runners a Wanderer can linger into a room and with it's spore trail temporarily obstruct a path or escape route. Players are forced to rethink their approach.
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​   Because they have large spore stalks on their back they can not be killed from behind with a shiv or strangled. The only way to remove their spore stalks is with the flamethrower or sustained gunfire (A shotgun blast will sometimes remove the stalks).

   A Wanderer might stumble over to where Joel and Ellie are hiding and "sneeze" sending a small radius of spores all around, forcing Joel and Ellie to find another safe piece of cover.

   The role of the Wanderer is to force the player to alter their tactics on the fly. It also makes players even more wary of their surroundings. A player can't just rush when their is a wanderer nearby else they risk stumbling into it or a cloud of spores.
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Wanderers have a distinct cry. It is similar to that of the Clicker but it is more strained and raspy.

  I felel that the Wanderer fits into the established life cycle nicely. It challenges the player and keeps encounters dynamic. It is also a natural opposite of the Runner. Instead of being fast and frantic it is slow and staggers about.
There is a sad beauty in the Wanderer, finally it's tragic journey from human to infected ends. The human host body can finally pass and the cycle continues.

  Do you have questions, comments or concerns? Email us at [email protected]
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- Danny Q
@Dannylv100
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