Visually the game is a mix of Castle Crashers and Super Smash Bros, it would be a very stylized 3D. The characters and background would be rendered in 3D but with cel shaded texture. The gameplay is also very similar. Players do battle in arenas that are set in Medieval England and Japan. The player who can defeat enough opponents by either depleting their hit points or knocking them out of bounds of the arena is the winner.
Most game modes would allow for anywhere between 4-8 players. Game modes would be the standard affair such as Free For All to Team Versus, Keep Away and more. The game would feature a single player where players pick a faction and wage war against their rivals across all the stages in the game.
Factions and Characters Classes
Each class comes with their own weapons, strengths and weakness. Each class has their own unique weapon upgrade that they can unlock through the weapon upgrade power up that appears randomly during gameplay.
Knights Of The High Chair
Sword and Shield Knight - The most well rounded character on the Knight's team. Easy for a beginner to pick up and learn. Sword and shield knight has good offensive and defensive capabilities.
weapon upgrade: Claymore sword. Speed is reduced but deals more damage and increased range. His defense also increase slightly while blocking.
Attack: 7.5 /10
Mace Knight - This night is clad is heavy armor and is the slowest of the knights. Equipped with mace deals a lot of damage and shatters defenses. Mace Knight swings at a slower rate when compared to the other knights.
weapon upgrade: Giant mace that has a wide arc when swung. The giant mace can shatter a player's defense in a single swing. These attacks deal massive damage when they connect but can be easily dodged.
Attack: 9 /10
Archer - The archer specializes in ranged attacks and speed. The archer also has the highest jump of all the knights and can double jump.
weapon upgrade: Crossbow that fires powerful arrows. The crossbow has a slower rate of fire but it deals more damage against defense.
Spear Knight - The spear knight has a good combination of quick ranged attacks and speed at a cost of armor. He can charge his attacks for more damage but these attacks will leave the knight vulnerable.
weapon upgrade: A lance that has increased range allowing him to reach enemies that would normally be out of reach. The lance isn't much stronger than his spear but it does slightly boosts defensive properties.
Ninjas of The Unagi Clan
Sickle Ninja - The sickle ninja specializes in quick close ranged attacks. However their ranged attacks are fairly weak. They have good overall speed and in a skilled players hands can be very powerful.
weapon upgrade: A chain is attached in between the sickles allowing for more range and faster swings. The charge attack becomes a long range grapple that can drag an opponent or items toward the player.
Longbow Ninja Monk - This ninja specializes in long range attacks. The longbow takes more time to charge but can deal significant damage and can shatter an enemies defense with a fully charged attack.
weapon upgrade: Hankyu (a short bow). This allows for faster movement around the map and allows this ninja to fire multiple arrows at once.
Staff Ninja - The staff ninja does not have a lot of defense points but he can strike quickly and precisely. This ninja's power is limited, but specializes in great combinations of speed and range with a decent defense.
weapon upgrade: Naginata that deals a good amount of damage and has a slightly longer reach when compared to the staff, however the Naginata's defense is lower.
Heads Up Display (HUD)
Power-ups and Pickups
Depending on the chest, it may take one strike to open or a few to open. The larger the chest the harder it will be to open. Larger chests have a better chance of holding a rare item, such as a weapon upgrade or Golden Chalice.
Invincibility - This power up makes the player completely invincible to all and any attacks for 30 seconds. The player that picks up this power-up loses the ability to double jump as long as it is active. This power-up is immediately turned off if the player falls off the stage or goes out of bounds. Invincibility ends after thirty seconds.
Golden Chalice - This Golden Chalic is filled with healing elixir that can be consumed continuously for up to 30 seconds before it runs out. While drinking this elixir the player can't attack, but they will restore 3% of their health with every second of elixir they drink.
If a player is hit while drinking from the chalice, they will drop it. This gives other players the chance to attempt to steal it from their opponent.
Once the chalice is empty, it can be used as a weak bludgeoning device or tossed as an ineffective projectile to damage your opponents.
Caltrops - These are a projectilele object that once thrown will automatically take root wherever they land. Players that walk over them will be slowed down and take some minor damage. They will remain planted in the ground for 20 seconds. Players can destroy them with a few simple strikes from their weapons.
It is advised to destroy them using ranged attacks to avoid coming in contact with them.
Smoke Pellets - The player can toss these at enemies or the ground to cause a temporary burst of smoke that will conceal the affected area. The player that tossed the smoke pellet can see themselves highlighted in the smoke, giving themselves an opportunity to strike or flee.
If a player is hit directly with a smoke pellet their character will be momentarily stunned for a couple of seconds. The smoke pellet pick up gives the player three smoke pellets.
War Kite - This item allows the player to hover above the stage. The player that pilots the Kite can swoop down to attack their opponents or drop small bombs that take a while to detonate but have a decent sized blast radius.
The kite lasts until it is destroyed. If an opponent lands a charge attack, the player on the kite will be knocked off and the kite will be free for anyone to take.
When the kite spawns on the map, it will drift around. If No one picks it up, it will simply fly away.
Abilities and Attacks
The amount of damage a player can deal to an opponents defense is based on their attack stat. Higher attack means they can deal more damage and destroy their opponents defense quicker.
Different characters have different melee attack speeds. Some characters can attack quickly and in great succession where others have a longer wind up time but deliver more damage. This is based off of their speed stat and character class.
To charge an attack, the player must hold their attack button (or attack combination) until their weapon glows (this usually takes a few seconds. Charge up speed is not affected by any stats or power ups). Once the weapons is charged the player must release the button to unleash their attack.
More to come in part 2
Part 2 will be up at a later date. Follow me on twitter to keep up to date with my blog, twitch, podcast and more. Thanks for reading!
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