I spent this week scaling down the level and reiterating the overall design of the map. The problem with the first map was that I spent a week designing a map that needed to be scaled down. This week I would be spending my time throwing some ideas around and seeing what I come up with.
April 16th, 2012
The flow of the level stayed the same for the most part. The map was scaled down to about a third of what it had been. This design allowed for the bots to travel across the map much more efficiently.
April 17th, 2012
The balcony area is awesome because it gave players an advantage but it is also very exposed. It has enough spots for the player in the balcony to be rushed. In case players get pinned down in the courtyard I wanted them to be able to fall back to these steps. The steps would lead onto a ramp that placed them right next to the house and only a few seconds away from the jungle.
April 18th -19th, 2012
The side paths took the player down into a courtyard which was divided by a river. The bridges on the sides of the river are short and allows for easy access. The middle bridge would be the opposite, it would be broken and falling apart. Forcing players going the direct route to watch their step.
April 21st - 22nd, 2012