More Accessibility
Unfortunately, I haven't had much luck converting my friends to Warzone enthusiasts. Warzone can be a very frustrating and crushingly difficult mode for newcomers. The size of the map, the high player count, the Ai bosses that can kill you in an instant. The sheer chaos of the entire experience can be extremely overwhelming to a new player.
As a veteran of over two hundred Warzone matches and after analyzing common complaints from my friends, I have come up with a few game design solutions that in my opinion would improve this game mode.
Improved Killcam
I know, some of you out there might be saying "But Danny, it is supposed to emulate the chaos of war!" True. The issue here is that this combination of giant maps and high player count can lead to a quick and confusing death. A death with little or no information to how or why you died.
Oftentimes, I find myself dying and having no clue where the shots came from. When I die, the camera might point in the general direction of where my attacker was but Often times it might just float around in no particular direction.
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Pros of adding a Kill Cam similar to Battlefield 4
- What kind of weapon/vehicle, booster the enemy was using.
- Will highlight a players position. If any player is using an exploit, they will be exposed.
- Help lower a player's frustration level and allow them to avoid making the same mistake twice.
Add A Map
In Gears of War 3, before every multiplayer game the player are shown a top down view of the map. On the map, all of the landmarks are clearly labeled.
Whenever the player dies, they have the option to look at the map. During the match the player can easily access it and depending on the game mode it will even display objectives, weapon locations and etc. |
Warzone begins with a short video that introduces us to the map. This intro video is unskippable, so why not allow the player to hit a button and view a map that will tell inform them of bases and key landmarks?
However this shouldn't be the only time the map is accessible. During gameplay and in between spawns, players should be able to press a button that will quickly display the map with everything clearly visible. |
Semi Related - Possible Announcer Bug
I would also like to say that this is a bug that I have personally encountered on a numerous occasions, and it is most likely a obscure glitch. As mentioned before, adding a map with the whereabouts of enemy bosses would mitigate this issue entirely.
Adjust Victory Point Distribution
One of the issues I have with the bosses in Warzone is how points are distributed. On several occasions my team and I have lost the game because the other team stole the kill.
To clarify, the way the points are distributed is not dependent on how much damage was done by either team, but simply by whomever lands the final hit. Nothing is more frustrating then making a huge comeback only to have the other team pull ahead with a massive lead after they land the final hit on one of the final boss that you and your team were in the process of eliminating. |
This is especially frustrating when the final boss has already spawned and been taken out. The only way to win at this point is to capture all three bases and destroy the enemy core. The chances of this happening is extremely low. I have never been on a team that has at this point captured all three bases and destroyed the enemy core to win.
Damage Perentage System
If 100% of points is 150, then half of that is 75. If both teams did equal damage to the boss, they should receive equal points. As the system currently stands, it leaves a bit of room for chance. In my opinion we should reward teams and players that use team work to coordinate an assault on a boss, not reward players that sit back and take potshots.
Back to Battle
Warzone is one of my favorite game modes and I do feel that these suggestions would improve Warzone overall and make it more accessible to more players. If you are someone who is currently playing Halo 5 and has not tried Warzone, you should definitely give it a chance. I mean, what else are you going to do with all those Req cards?
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