- Danny Q
@Dannylv100
When making a first person shooter or a third person shooter adding cover to the level is one of the most important things. When developing a level for a single player experience we need to give the player enough cover so they can advance throughout the map and complete their objective. The cover in the map will allow the player to take time to reload, heal and think out strategies. One of the most important things you need to realize about cover is that it should keep the action flowing.
If we break down cover to its purist form it essentially is anything that the player can hide behind. So if we were to build a map inside of UDK (Unreal Developers Kit), and make a large cube in the center of the map we would of effectively made cover. If we were to spawn an Ai (Artificial Intelligence) bot to attack the player the player can circle strafe in either direction to avoid incoming fire while also being able to return fire.
So now that we established that a simple cube can be used as cover, but how can we make it more interesting? A simple way to do that is to break it apart. Cutting a diagonal path through it will give the player even more options.
And if we continue to break the cube up even further we get something like this.
The game I am working on now is a cover based third person shooter. There needs to be cover constantly available to the player. A general rule of thumb is that the player should be able to find cover within three seconds of leaving cover. No matter what kind of game you are making, first person shooter or third person the use of cover is very important.
- Danny Q @Dannylv100
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Dannylv100 I am an Indie Game and Level designer, Consultant and host of Divercast. Popular Podcast Episodes:
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