May 7th, 2012
Once the stairs were added I placed some squares to cap the stairs and as something that could eventually act as cover.
The stairs on the right side of the shrine were raised and so was the ramp. This was changed to make the area much more dynamic. One side now leads to ground level and the second ramp allows people from the ground to move up and down much quicker. Both ramps still lead to the shrine where the sniper rifle will be placed.
May 8th, 2012
I made the stairs wider. Before it could have two characters standing side by side but now it can support up to four players standing side by side. There was a path issue on these stairs but after expanding them those issue dissipated.
May 10th, 2012
May 11th, 2012
I left walls broken and incomplete so the player would have to watch his back. With four stairways leading to the second floor players will have to be careful not to be caught off guard.
May 12th, 2012
I was stumped on how to solve this issue. I know it would not be a problem once we have a finished. I was able to solve the issue by going back into 3Ds max and turning the stairs into ramps. This solved the issue with the paths. The enemy Ai can now move along the first and second floor with ease.
@Dannylv100