July 8th, 2012
Expanding these areas out more is absolutely necessary, the flow of combat needs to be fast and fluid. The more space I build inside of 3ds Max, the more I have to work with inside of UDK.
@Dannylv100
July 8th, 2012 After a few playtests it became evident that the courtyard area of the map was too tight. I needed to expand it in order to give more space for the combat that will be taking place in this area. I had to make a fairly large addition of space to the courtyard to make any real difference. I made sure to evenly distribute the space to the left and right side. The walls of the courtyard were now further away from the center of the map. I would then have to push the center house (The mansion) back further away from the center of the courtyard walls in order to add more space for combat. Expanding these areas out more is absolutely necessary, the flow of combat needs to be fast and fluid. The more space I build inside of 3ds Max, the more I have to work with inside of UDK. The walls in the courtyard were being broken up a lot to give the player more room to move around and to escape. I originally planned for there to be openings in the walls like this so the player can climb up and down them quickly, sort of what Uncharted was doing with it's multiplayer. Inside of UDK the level was shaping up nicely. The garden area had a lot of room for the player to flee and the courtyards combat potential was increased with the expansion. - Danny Q @Dannylv100
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Dannylv100 I am an Indie Game and Level designer, Consultant and host of Divercast. Popular Podcast Episodes:
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