I wanted to post a time lapse video from my time developing the boss fight for Freeze-E Frosty's. The video shows everything from early design and ideas to the finished boss fight.
0:00 - 0:53 - This was the first part of the boss fight. Originally it was just going to be very simple. You walk into a room and the T-rex attacks you. This was scrapped because it felt excruciatingly boring, we knew we could do more. We were on a tight deadline but we didn't want to settle on a mediocre experience.
0:54 - 1:14 - This is week 2 of development. I started nailing out the scale of the boss battle level. The first idea was just the room, or "Ice Cave". So from here I started conceptualizing a bigger environment to mess around with.
1:15 - 2:08 - Week 4 of development the first and second phase of the boss fight are complete. We wanted there to be three phases (following the video game rule of 3), but with time running out. We still wanted a third phase but I designed the boss battled to end at the second one just in case.
Fun Fact: The exploding and sinking of the T-Rex is an obscure reference to Turok 2 : Seeds of Evil (Gameboy Color). We didn't have any animation for the T-rex dying at this point and with the way the game was coming along we had to have something that read as "Boss has been defeated". I remembered how every boss in that game just sank into the floor and exploded.
2:09 - 3:01 - I made a quick change and deciding to flesh out the second phase of the boss fight. We were finally starting to get animations in. Getting those animations really helped to bring the game to life. At this point we were able to add a "Charge" attack to the T-rex.
3:02 - 3:55 - This was week 7, by this time the boss fight had phase 1 and 2 basically done. It was in a state where I could properly run in and play. So at this point I started messing with the HP (hit points). Tweaking this stat is always tricky. I spent the week messing around with HP and refining the kismet.
3:56 - 4:16 - All the kismet for phase 1 of the boss fight.
4:16 - 4:29 - All of the kismet for phase 2 of the boss fight.
4:30 - 4:47 - All of the kismet for phase 3 of the boss fight.
4:48 - 4:49 - All of the kismet for the ending cinematic after completing the boss fight.
4:50 - 5:43 - The finalized boss level running in real time inside of UDK.
5:49 - 6:42 - The final and complete version of the first phase of the boss fight running in real time.
- Danny Q
I am an indie game and level designer, Consultant and host of Divercast.
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